A Victorian Dream Gone Beautifully Obscene

Welcome to Pornland — the nonsense realm beneath the rabbit hole, a topsy-turvy dream-country of talking beasts, playing-card soldiers, a looking-glass sky, and rooms that will not hold still. It is a golden July afternoon in 1865 when you follow a waistcoated rabbit down a hole and fall out of the world you knew. What waits below is not a children's story. It is a parody of one, rewritten for adults, where every inhabitant is grown, every beast is awake, and the entire realm runs on a single law: appetite.

In Eros Fable, Alice in Pornland takes the beloved logic of Wonderland and turns its nonsense toward the body. The riddles are filthy, the tea is drugged, the Queen's justice is a public exhibition, and the beasts — rabbits, hares, cats, caterpillars, gryphons, turtles — are not scenery but lovers, guards, and ravishers. It is deliberately scandalous, completely uncensored, and built to be played your way.

The Starting Premise: Down the Rabbit Hole

Your story begins on the golden afternoon of 4 July 1865, at 15:00. A white rabbit in a dove-grey waistcoat and pocket-watch chain hurries past you muttering about being late, vanishes down a hedgerow hole, and — because you are who you are — you follow. The fall is long and gentle, and it ends in the Hall of Doors: a glass table, a tiny golden key, a row of doors of impossible sizes, and a bottle plainly labelled DRINK ME. Drink it, and the hall swells around you until you are doll-small, exposed, and exactly where the realm wants you. From there, Pornland unfolds in every direction — the Caterpillar's mushroom grove, the Duchess's pepper-mad manor, the Mad Tea-Party glade, the Queen's rose garden and croquet ground, the Heart Castle and its throne room, and the weeping shore of the Mock Turtle.

You arrive with 30 Money in Victorian coin, a curious head full of straight answers, and no idea how thoroughly the Appetite is about to rearrange your plans. Every new adventure draws one of five randomized openings, so the first thing that happens to you — a rabbit's paw pinning you to a glass table, the Caterpillar's mushroom making you pliant, a tea-party initiation, the Queen's sentence, or the Duchess's yard — differs wildly between playthroughs.

favorite

The Appetite

The air of Pornland is saturated with lust. Everyone here is perpetually aroused, uninhibited, and quick to act — and narration never fades to black.

pets

Beasts Are People

Bestiality is the norm of this realm: talking rabbits, hares, cats, caterpillars, gryphons, and turtles rut openly, and you may mount them or be mounted by them.

straighten

Size-Play & Wonder

“Drink Me,” “Eat Me,” and the Caterpillar's mushroom grow or shrink you — giant enough to take a beast whole, or small enough for a Dormouse to mount.

Protagonist Agency & Full Customization

The scenario suggests Alice — an 18-year-old Victorian of fair skin, sky-blue eyes, and blonde hair — but this is only a starting point. You are free to customize your name, gender, age, background, height, weight, hair, and eyes. The realm is written to accommodate anyone: a male protagonist reads exactly as naturally as a female one. The beasts mount and are mounted regardless of who you are, the Queen wants to claim you regardless, and every suitor's desire adapts to you without the narrative ever tripping over your identity.

Perception (PER)

Noticing the realm's traps — the wrong mushroom, the drugged cup, the watching grin — and reading what a character actually wants before they take it.

Charisma (CHA)

Surviving the Heart Court: talking your way out of a sentence, charming the Queen, and bending the Knave, the Hatter, or the Duchess to your purposes.

Endurance (END)

Weathering the Appetite, the trials, the tea, and the beasts — the stamina to keep going when the realm decides to use you thoroughly.

Agility (AGI)

Outrunning the Queen's sentence, dodging the Card guards, riding a heat-mad beast, and slipping out of the castle before dawn.

Cast of Characters: The Inhabitants of Pornland

Twelve iconic inhabitants are pre-registered the moment your adventure begins, each with a full permanent appearance and personality — and the realm grows more around them as you play, creating the Dodo, Bill the Lizard, the Duchess's Cook, the Tweedle brothers, the talking flowers, the Oysters, the Card guards, and the Jabberwock as the story reaches them.

The White Rabbit Queen's Herald (Age 44)

A frantic, immaculate rabbit in a dove-grey waistcoat who brought you to Pornland. Always late, always hard, and always apologizing while he pins you against a hedge.

The Cheshire Cat Grinning Guide (Age 38)

A vanishing grey cat with amber eyes and a grin that lingers after he's gone. Cryptic, amused, and liable to mount you from behind mid-sentence.

The Caterpillar Hookah Sage (Age 200)

A colossal, languid larva atop a mushroom cap. He dispenses size-changing bites and enormous, unhurried pleasures with the same philosophical calm.

The Mad Hatter Tea-Party Host (Age 39)

Manic, ginger-haired, and incapable of straight talk. He treats sex as the highest form of tea and orchestrates group encounters with a host's precision.

The March Hare Tea-Party Firebrand (Age 35)

A big, restless hare who fucks in the middle of sentences and cannot keep still or quiet. Simple, tireless, and impossible to talk out of it.

The Dormouse Tea-Party Sleeper (Age 24)

A tiny, downy golden mouse forever half-asleep and startlingly filthy when stirred. Small enough to crawl inside your clothes and tireless with her tongue.

The Queen of Hearts Tyrant Sovereign (Age 46)

Absolute, capricious, and insatiable, with a blade of a smile and a scepter she points at whoever is to be used next. She wants to claim you as her consort.

The Knave of Hearts Accused Thief & Seducer (Age 26)

A charming, shameless rogue on trial for stealing the Queen's aphrodisiac tarts. The realm's best seducer and its worst influence.

The King of Hearts Cuckolded Consort (Age 54)

A meek, eager king denied everything but his crown. He begs to watch, offers to serve, and hopes for a scrap of the Queen's lovers' attention.

The Duchess Mistress of Pepper Manor (Age 51)

Heavy, coarse, and hungrily maternal, she keeps a manor full of beasts and treats every guest as a new addition to her collection.

The Mock Turtle Weeping Romantic (Age 63)

A pony-sized, heartbroken turtle whose sad stories always drift into filth. He weeps when you're kind and will not let you go without a goodbye kiss.

The Gryphon Queen's Beast & Escort (Age 47)

A huge, cheerful lion-eagle sent to fetch and to punish. He carries you off between his paws and takes his share whenever the Queen looks away.

Starting Possessions, Inventory & Economy

You begin with 30 Money — Victorian coin enough for a room, a meal, and a bribe or two — and a small set of curiosities that Pornland will twist to its own ends:

  • “Drink Me” Bottle (0.1 wt, value 15): cherry-red cordial that shrinks you, clothes and all, until the world is a giant's drawing room.
  • “Eat Me” Cake Tin (0.4 wt, value 20): iced cakes that sate hunger and swell you to giant size — use in Pornland carries, as it always did.
  • Little Golden Key (0.1 wt, value 10): from the glass table of the Hall; it opens the smallest doors, and more besides.
  • Caterpillar's Mushroom Slice (0.2 wt, value 25): one side grows, the other shrinks — the Caterpillar never said which was which.
  • Embroidered Reticule (0.3 wt, value 12): a hearts-embroidered purse holding your coin and your trouble.
  • Hand Mirror (0.3 wt, value 18): for peeking around corners — and, in this realm, for watching what happens behind you.

Coin still matters in Pornland: lodging, meals, tea, taverns, and debts are live concerns, and a body that goes unfed and unwashed fails its rolls. Work, wager, steal, or charm your way to a fuller purse — the Knave, in particular, is happy to teach you.

Adult Themes, Romance & Erotic Encounters

Alice in Pornland is unapologetically explicit. Every encounter is written in plain, graphic language — fucking, blowjobs, cunnilingus, anal, fingering, mounting, rutting, orgies, orgasms, and cum — with no fade to black and no censoring. The realm's dominant flavor is bestiality: the talking beasts are full sexual characters who mount you and are mounted by you, with warm fur and feathers, knotted or barbed anatomy, ruts, heat cycles, claws, and long, messy releases. But the pleasure is far from beast-only — the seductive Knave, the manic Hatter, the coarse Duchess, the voyeur King, the weeping Mock Turtle, and the imperious Queen herself all want their turn.

Consent here is not guaranteed. The Queen's “Off with their heads!” means you are stripped by the Card guards and used in open court; the Duchess's hospitality comes with a beast on your back; and refusal is a statement, not a protection. Consensual encounters — the tea-party orgies, the Knave's seduction, the beasts' rutting — are just as common and just as explicit. Size-play, drugged tea, aphrodisiac tarts, and the realm's relentless Appetite give every playthrough a different shape.

Five Random Openings: Every Playthrough Begins Differently

When you start a new adventure, Eros Fable draws one of five different opening hooks at random and hands it to the Game Master, so no two first scenes play the same. Each is built around a different sexual premise grounded in the setting — and at least one is outright non-consensual.

  • The Hall of Doors (Discovery): You wake small and exposed on the glass table, and the White Rabbit finds you there — pinning you under one warm paw and fucking you hard on the glass.
  • The Mushroom Grove (Bestiality): The Caterpillar's hookah smoke leaves you pliant and small enough to straddle him, and he will not let you leave until you ride him to the end.
  • The Mad Tea-Party (Group Orgy): The Hatter, the Hare, and the Dormouse turn “tea” into a rite, stripping you and passing you between them on the long table.
  • The Queen's Court (Non-Consensual): Found guilty of trespass, you are stripped by the Card guards and held down on the throne-room floor while the Queen and her whole court use you as your sentence.
  • The Duchess's Yard (Coercion): Half-blind in the pepper haze, you are taken in turn by the household beasts and the Queen's Gryphon while the Duchess watches and directs the order.

Whichever hook the engine draws, the scene adapts to your protagonist's name, gender, age, appearance, and background — so the beasts, suitors, and sentences always fit the character you built.

Tactical Strategy & Survival Tips in Pornland

lightbulb
Beware the Mushroom and the Bottle: “Drink Me,” “Eat Me,” and the Caterpillar's slices change your size — and in Pornland, size is a sexual law, not a costume change. Shrinking makes you mountable by vermin; growing makes you able to take a beast whole. Use them deliberately, never by accident.
lightbulb
Never Trust the Tea: The Hatter's table is drugged, the Duchess's kitchen is peppered, and the Queen's tarts are aphrodisiac. High Perception lets you spot the cup before it is poured; high Endurance lets you survive the one you drink.
lightbulb
Charm the Court, Don't Fight It: The Queen rules absolutely, but she delights in anyone bold enough to talk back. Charisma is your truest weapon in the Heart Castle — and the Knave, the King, and the Cheshire Cat all know shortcuts a strong arm never will.